About


  Hints From the Creative Team My Background Info  
  What LOST is Not My Original Theory  
       
       
       

 

Hints from the Creative Team
Time after time, the creators of the show have used references to games when they discuss the show's concept and its development.

For example:

Podcasts - There are game references made over and over again in the Official Podcasts. I've listed just a few examples below.

If you listen to the March 26, 2006 podcast there is a discussion of the fact that the characters are constantly being “reset” to their personalities at the beginning of the show. That "the characters are on this island to be tested over and over again” and that “you have to go back to square one over and over again”.

And in the November 6, 2006 podcast Damon Lindelof says after the S3E6 episode that fans will see that "we're gonna be changing the game a little bit".

The March 10, 2008 podcast also states a few times that "Juliet is still in play"

TV Guide
- In The Ausiello Report on page 18 of the November 13-19, 2006 issue of TV Guide, Ausiello states that according to Damon Lindelof, "two-bombs" will be dropped shortly after the island thriller resurfaces on February 7. "One is a character bomb, and that will happen within the first three episodes after the break," Lindelof reveals. "And the other is a more significant bomb--- a game-changer that will happen shortly after."

Time Magazine Website- A blog about television by TIme Magazine's TV critic, James C. Poniewozik, from March 19, 2007 including comments previously made by Lindelof and Cuse regarding the look and the structure of LOST in regard to video games.

Season 1 DVD Interviews - It seems that there are curious things going on with the Season 1 DVD regarding "The Genesis of LOST" segment, apparently when some fans view their DVD's they see the name Leee Pinker vs. Jeff Pinker vs. Jeff Pinkner. Mine said Leee Pinker.

No matter which name you see, Mr. Pinker states “The Island could be, in a way, a dramatic version of a video game.” and that “You could find the hatch, but it could take several weeks before you had the proper tools to open the hatch.”

While Jeff Pinkner (with two N's) is an executive producer for LOST, who the heck is Leee Pinker and why is his name spelled with three e's? And if your DVD reads Jeff Pinker, then why is his named spelled Pinker instead of the correct way, Pinkner?

Why would they put out not just one version with his named incorrectly spelled, but two versions with mistakes?

The incorrect and strange spelling of the name drove me crazy for almost a full year before I finally figured it out. The only possible explanation is that Leee Pinker is an anagram for LINE KEEPER. A little play on words, as the Executive Producer is the person whose role it is to focus on business matters such as budgets.

So TPTB hid a clue to the true nature of LOST on the Season 1 DVD in an obscure anagram associated with an interview. The reward for noticing it? If a viewer recognized that Pinkner's name was wrong, they might pay extra attention to what he had to say in the interview.

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What LOST is Not
The creators and writers have repeatedly stated what LOST is not. That LOST is not purgatory (sorry, had to include it), time travel, a reality TV show, a dream, involve nanobots, clones, a snow globe (Oct 17, 2006 Nightline interview with Cuse and Lindelof) etc. Yet, there has never once been a single statement from them that LOST is not a video game.

Don't believe me? You can also check on Wikipedia to see their list of what LOST is not.

Yes, people have claimed they have seen a quote somewhere or other. I have searched. And searched. And searched for one.

And since November of 2005, the very same people who have tried to discredit my theory by saying that they have seen such quotes, have never been able to produce even one quote from a valid source.

If you can find one, please email me: all_games@LOSTisaGame.com

And while I realize that there are still many, many theories out there that haven't been commented on by TPTB. The majority of these theories are often created utilizing a basic lack of scientific knowledge. In fact, they often make sense only to a few dedicated supporters of the individual theory.

Instead, I believe the viewers need to consider Occam's Razor, as proposed by the English philosopher, William of Occam (1295-1349):

"Entia non sunt multiplicanda praeter necessitatem"

which is Latin for "Entities should not be multiplied more than necessary"

Occam's Razor states that the explanation of any phenomenon should make as few assumptions as possible, eliminating those that make no difference in the observable predictions of the explanatory hypothesis or theory.

That is, the fewer assumptions an explanation of a phenomenon depends on, the better it is.

So, what about all of the recurring themes in LOST? All the hints about the role of the numbers, the religious references, Hanso, Dharma, Widmore, Paik Industries, the Cerberus System, the items found in the trunk in the Arrow Hatch, electromagnetism, mirror images, the sickness, the vaccine, the TV and book references, music etc? And what about all the complex theories out there about bizarre pseudo-scientific principles.

Sorry, but they are all nothing more than diversions that are deliberately placed within the show to intentionally confound and mislead the audience.

"It's crazy where you look when you want to find something bad enough"
Jack S1E5

Kudos to the writers for adding to the mystery by incorporating so many viewers' theories into the show and for sending so many viewers off on wild goose chases to try to solve the mystery of LOST.

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My Background Info
My name is all_games and I am a 50 yr. old marketing executive with an addiction to LOST. I am also an avid reader of books of all types, and I have a special love for mystery novels. I have believed from the very beginning of LOST that the answer to 'what LOST actually is' would be found by watching the show and by watching it carefully for clues.

I began to formulate my theory that LOST is actually a game when I first started noticing the incredible number of game references that were being made (See Games).

I also started to track the tremendous number of duplications of names, professions. plot similarities, etc., that occur in the show to see if they might be revealing something that I was missing about the true premise of the show.

Next, I began keeping track of the so called 'mistakes' that were occurring. The TPTB have stated that some of the so called 'mistakes' are not production errors and that they are actually intentional.

My initial goal in tracking all of this information was to have a database of information that I could refer to whenever I needed to go back and check facts. As a result, I have very extensive EXCEL spreadsheets and WORD documents that I update after every episode. They proved to be more valuable than I ever imagined. By categorizing the information and details provided in individual episodes I was finally able to figure LOST out.

As a Marketing professional, there was a nagging question that began bothering me early in the Fall of 2005. Why haven't they come out with a video game? I know, Ubisoft is working on it and it's due out in late Spring 2007. But why not sooner?

The show's creators are marketing geniuses who know that their audience would have made a video game version of LOST an instant success. So why not race to market asap? I asked myself this over and over again until I finally realized that LOST is already a video game and bringing something to market too early could have given it all away.

I made major breakthrough in early September 2006 when I discovered the importance of Roles in the game by re-watching Season 1 for the third or forth time.

and then, all the pieces came together over one very long weekend in early September 2006...

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My Original Theory
My theory was originally posted in a thread on the Lost General Forum at abc.com under the name of all_games on November 5, 2005. I updated it regularly after each episode and it eventually became quite long. At first, my theory revolved around there being at least two versions being shown simultaneously. This was based, in part, on the fact that the viewer is often presented with two very different sides to each character's personality (the 'good' and the 'bad') and also with similar events, story lines and the tremendous number of duplications of names, professions and circumstances. This was all further complicated by the problems with dating the crash (the whole 2004 vs. 2009 issue).


I had some very lively discussions with other posters regarding my theory. Some posters were supportive, some barely tolerated my theory and some were downright hostile. I even had one poster who completely copied and re-posted my theory as their own a few days after I initially posted it. Fortunately, I had actually emailed copies of my theory to several people as early as October and I had inadvertently created a strong support system to defend my authorship of it.

In early May of 2006, abc.com changed their rules to limit posts to 1500 characters. As a result of the new rules, my thread was edited by the moderators and all of its content was deleted. However, I had my EXCEL spreadsheets and my WORD documents and they allowed me to recreate it all here.
 

For those of you who were familiar with the original thread, you will find all of the former content here. However, it has been arranged in a slightly different format.

After more hours of working on this than I care to admit, I have finally figured out just how the game is played. The most important clue to figuring out how the game is played occurred to me when I began to look more carefully at Sawyer and his nicknames.

all_games
September 22, 2006

     

P. S. This site is now dedicated to the memory of my nephew John. Back in the late Spring of 2006, he was thrilled when I told him that I was going to create this website. Mainly because he had been telling me for months that I needed to do so. And he was always my biggest supporter. Always. It pains me deeply to write that John passed away in April 2009 at the much too young age of only 17. I will forever cherish my wonderful memories of his laughter, his love and his encouragement.

 

   
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