The
instructions and rules of the game are slowly being revealed
to both the LOSTies and to the audience.
Level
1 Instructions
The Season 1/Level 1 objectives
centered around finding food, water, constructing shelters
and cooperating to build social structure. There are disastrous
results when Sawyer, Jin, Michael and Walt attempt to leave
the island on the raft and disregard these objectives. Walt
is kidnapped, the raft is fire-bombed by the Others, and Sawyer
& Michael are separated from Jin. In S1E23, the Hurley
Bird appears. The Hurley Bird is an indication that Level
1 is coming to an end.
There
is an interesting quote by Carlton Cuse in an interview
with James C. Poniewozik, the TV critic for TIME magazine,
regarding the fact that the LOSTies and the lack of
instructions given to them in Season1/Level1.
Level
2 Instructions
Season 2 Level 2 begins with Sawyer, Jin and Michael being
returned to the island, albeit, to the Tailies side of the
island. This is the first indication that attempting
to leave the island before all Levels have been completed
is not an option in this game.
In
S2E1, we met Desmond and saw the Swan
Hatch Orientation film that instructed the LOSTies
to type in the numbers and then push the "enter"
button every 108 minutes. This video came complete
with Dr. Marvin Candle providing instructions. This video
also served to explain one of the main objectives for Season
2 /Level 2.
In
S2E9 we get to see what is assumed to be a missing
piece from this video (found in the Arrow Station) spliced
into it. Again, the LOSTies are told that they must
enter the numbers every 108 minutes.
Early
in Season 2/Level 2, Desmond attempted to leave the island
in Libby's sailboat, the Elizabeth. In S2E23, just as Sawyer,
Michael and Jin had been returned to the island, Desmond is
also returned to the island. This is the second indication
that attempting to leave the island before all Levels
have been completed is not an option in this game.
In S2E21 the Pearl
Hatch Orientation video is found. The video is narrated
by Mark Wickman. After watching it, Mr. Eko is now
convinced that pushing the button is important because they
are meant to do it. That is, it is their purpose or objective.
Locke,
on the other hand, decides that it is a useless activity.
He not only decides that he will no longer push the button,
but he actually sabotages Eko's efforts to continue doing
so. Desmond is then forced to use the Failsafe key that he
had been told about by Kelvin Inman. Employing the Failsafe
Key stops the need for the button to be pushed. It also
completes the objectives for Season 2/Level 2 and allows the
game to progress to Season3/Level3.
The
Hurley Bird appears in the Season 2 Finale. In the same way
that the Hurley Bird indicated the end of Level 1 in Season
1, this second appearance by the Hurley Bird is an indication
that Season 2/Level 2 is coming to an end.
Michael
and Walt are seen leaving the island in a boat provided by
the Others at the end of Season2/Level 2. However, we can
fully expect to see Michael and Walt again since we know that
the Others lie and that they most likely lied to Michael about
his ability to escape, and we have also been shown that attempting
to leave the island before all Levels have been completed
is not an option in this game.
Level
3 Instructions
Season 3 has been very important to further understanding
just how the game is played and what some of the rules in
the game actually are.
During
Season 3 several characters, including Juliet, Boone, Mrs.
Hawking and Nadia the cat, have shown us just how important
these characters are to understanding the game.
In
S3E1 Juliet has a thick file folder in front of her from which
she relates
bits and pieces of Jack's life history to him. Jack questions
her about what information is in the file.
Jack: "What is that?"
Juliet: "This Jack, is your life."
Jack: "Do you... Is it just about me or is it about my
family too? My friends?"
Juliet: "It's pretty much about everything."
I
believe that the file folder is a physical representation
of the rules and instructions for the game. Juliet
is consulting the instructions to learn what will
motivate Jack so that he can be manipulated into performing
the surgery on Ben/Fake Henry. Juliet also tells Sayid and
Sawyer in S3E16 that she knows all about them, indicating
that she has seen their files as well.
S3E3
is named "Further Instructions". In this episode,
Locke builds the sweat lodge and Boone visits him there. Boone
gives Locke instructions on what he must do next,
save Eko. Boone's appearance should be viewed as a game
prompt, a prompt that gets Locke to do the next thing
required of him.
S3E8
introduced us to Mrs. Hawking.
While
it appears, at first, that Mrs. Hawking is simply another
character in the role
of Psychic. She is actually the most important development
to date to the understanding of how the game is played and
what can and can't be done in the game.
Mrs.
Hawking clearly instructs Desmond about what can
and can't be done in her conversations with him.
Desmond:
"I'll take it."
Ms. Hawking: "I'm...sory?"
Desmond: "It's perfect. I'll take it."
Ms. Hawking: "No you won't!"
Ms. Hawking: "Give me the ring! Give it here!"
Desmond: "Uh, I don't understand."
Ms. Hawking: "This is wrong. You don't buy the ring.
You...you have second thoughts. You walk right out that door.
So, come on. Let's have it."
Desmond: "I don't know what you're on about."
Ms. Hawking: "You don't buy the ring, Desmond!"
Desmond: "How do you know my name?"
Ms. Hawking: "I know your name as well as I know that
you don't ask Penny to marry you. In fact, you break her heart.
Well, breaking her heart, of course, is what drives you in
a few short years from now to enter that sailing race to prove
her father wrong. Which brings you to the island where you
spend the next 3 years of your life entering numbers into
the computer ...until you are forced to turn that failsafe
key. And if you don't do those things, Desmond David Hume,
every single one of US is dead. So give me that sodding ring!"
In the next part of the conversation with Desmond,
Mrs. Hawking gives him his marching orders:
Desmond:
"You're here to...to talk me out of marrying Penny. Well,
it won't bloody work!"
Ms. Hawking: "Oh yes it will."
Desmond: "No! There is no island. There is no ...button.
It's madness! I love her, she loves me. I'm going to spend
the rest of my life with her!"
Ms. Hawking: "No, Desmond. You're not."
[The scaffolding from the construction site suddenly collapses,
burying the man with the red sneakers and killing him instantly]
Desmond: "Oh my god!"
Desmond: "You knew that was going to happen, didn't you!"
[Ms. Hawking silently nods her head yes]
Desmond: "Then why didn't you stop it! Why didn't you
do anything!"
Ms. Hawking: "Because it wouldn't matter. Had I warned
him about the scaffolding, tomorrow he'd be hit by a taxi.
If I warned him about the taxi, he'd fall in the shower and
break his neck. The universe, unfortunately, has a way of
...course correcting. That man was supposed to die. That was
his path. Just as it's your path to go to the island. You
don't do it because you choose to, Desmond. You do it because
you are supposed to."
Desmond: "I'm going to meet Penny in an hour. I've got
a ring. She'll say yes. I can choose whatever I want."
Ms. Hawking: "You may not like your path, Desmond. But,
pushing that button is the only truly great thing that you
will ever do."
So,
Mrs. Hawking is actually acting as the common type of pop-up
screen that appears in most video games to provide prompts
and often details the types of actions that may be taken by
a character in the game.
Mrs.
Hawkings gives us the following game rules:
1. The characters have pre-ordained paths that they must follow
2. A character can not save another character's life, if the
game determines that they are supposed to die (such as Mrs.
Hawking & Red
Sneaker Man or Desmond & Charlie)
3. The universe has a way of course correcting when someone
takes an action that they shouldn't such as attempting to
leave the island. Desmond has apparently
changed the future each of the three times that he has saved
Charlie's life. In S3E17, Desmond chooses to save Charlie.
Charlie says to Desmond, "You'd have gone and sacrificed
me" and Desmond replies "If the flashes don't happen
exactly as I saw them, then the picture changes. I was supposed
to let you die Charlie" and "It means it's pointless.
I keep saving your life. It's gonna keep happening again and
again. Maybe that's the point, maybe it's a test like God
testing Abraham?" Desmond seems to have changed the future
so much by saving Charlie's life that he actually changes
who shows up on the island. Penny
had appeared in his flashes as being the rescuer that
would come to the island, but the person who arrives on the
island is Naomi
instead of Penny.
In
S3E9 we again see Juliet with a file folder.
She takes a picture of Ben's infected incision out of it when
she is speaking to Jack, She is obviously looking for instructions
for what to do for Ben.
In
S3E9 we also learn something about the Others from Alex "We're
pretty strict about killing one of our own" and that
there is "an Eye for an Eye" justice
amongst the Others. It is also possible that when Ben said
in his note that "the rules don't apply" to Juliet,
that perhaps the "Eye for an Eye" rule only applies
to the Others.
Nadia,
Mikhail Bakunin/Patchy's cat actually provides information
to Sayid by scratching at the rug. By paying close
attention to Nadia the cat, Sayid is able to discover the
entrance
to the Flame Hatch. Kate also realizes that Ms.
Klugh is important to finding Jack since she knows where
he was taken. Unfortunately, when Ms. Klugh tells Mikhail
Bakunin/Patchy to kill her (in Russian), and he does, Ms.
Klugh is eliminated as a source of instructions.
S3E11
provides us with more instructions. Locke plays chess with
the computer and wins.
He then views the Flame Hatch video. Once
again it features a character who looks exactly like Marvin
Candle/Mark Wickman but this time, we are not given his name.
Locke dutifully follows
the instructions given in this video. He enters 77 into
the computer because it instructs
him to do so if there has been "an incursion by the Hostiles".
Locke's
actions result in the Flame Hatch being blown
to pieces and the Dharma Instruction Manuals
are destroyed along with it. Fortunately, Sayid has retrieved
the maps of the cables
and the barracks
which will lead them to the Others and Jack. Therefore, the
maps will help the LOSTies achieve their main goal for Season
3/Level 3, getting Jack back and learning to live on the island
with the Others.
Level
4 Instructions
In
S3E19, we see that Ben/Fake Henry has a pile of green
file folders on his desk, Richard Alpert gives
Locke a file on Sawyer, and we learn from Locke that the Others
have files on all of the LOSTies.
In
S3E20, we see the new Dharma arrivals watching an orientation
video in the processing
center. They are given instructions about the purpose
and operation of the sonic fence.
Additional
parts of the Level 4 instructions were the maps included the
binder
that Sayid took from the Flame Hatch. He used the maps in
the binder to locate the Perimeter Fence, the Barracks in
New Otherton and the Looking Glass. It will be interesting
to see just what else might be in that binder and what else
Sayid took with him from the Flame.
S3E22
Walt appears and tells Locke that he has work to do. In S4E2
Locke tells his group that Walt told him what he was "supposed
to do"
In
S4E2 Matthew Abbadon has a pile
of files on his desk that are about Miles
Straume, Charlotte
Lewis, Daniel
Faraday and Frank
Lapidus
S4E4
has Ben saying to Locke "You keep hitting dead ends.
You couldn't find the cabin, you can't make contact with Jacob,
you're so desperate to figure out what to do next, you're
even asking me for help". He also tells Locke "You're
more LOST than you ever were." and then later on says
to Locke "Excellent John, you're evolving".
Regarding
that last comment about "evolving", it's interesting
to note that in S3E3, as Charlie was standing guard for Locke
at the Sweat Lodge, he said to Locke "I'm gonna stand
out here in case you devolve into a monkey". Perhaps
evolving and devolving is the name that the game gives to
the process of the Role changes.
S4E5
gave us even more instructions as we learned from Daniel that
"The future cannot be changed". This was also discussed
by Lindelof and Cuse during the February
28, 2008 podcast.
S4E5
also provided the instructions on how to locate the BOATies
on the Kahana by following a specific heading, and how to
become "unstuck" in time by using a constant. See
Level 4 below for a description of what happened to Desmond
when he was "stuck" during S4E5.
S4E6
Ben shows Locke a file
on Widmore and also shows Locke a video tape of Widmore
and tells Locke "This is the man whose boat is parked
offshore. This is the man that's been trying to find the island".
and in S4E6 we see juliet reading Jack's file.
Level 5 Instructions
In
S4E7, Bernard offers Jin the following advice "You
make bad choices, bad things happen to you" and "You
make good choices and then good things..." Giving
the first indication in the game that bad things will happen
to the various characters if they make bad choices. This is
part of the discussion where Bernard explains why he and Rose
chose to stay with Jack rather than going with Locke "Because
it was the right thing to do, Locke is a murderer". Juliet
also warns Sun about leaving Jack's group to join Locke saying
"This is a bad idea". The implication is
that anything bad that now happens to Locke is probably a
result of the game punishing him due to his own bad choices.
In
S4E7, Kate draws a map to New Otherton for Sun and Jin, although,
Sun finally decides not to join Locke as a result of her conversation
with Juliet.
Gault
says in S4E8 that "The rules of desertion still apply
to everyone", this goes along with what we have seen
before, that leaving is not an option in the game.
In
S4E8, when asks by Sayid why he is on the Kahana, Michael
replies "I'm here to die". He also attempts suicide
four times in S4E8, by smashing
his car into a cargo container, by trying to shoot himself
in
the alley, by trying to shoot himself in
his room and by activating
the bomb.
In all cases, he fails. Tom/Mr. Friendly tells him in the
alley that "The island won't let you" and the note
that pops up from the bomb says "Not
Yet". Both Tom/Mr. Friendly and Ben essentially tell
Michael the same thing, that he has work to do before he can
die. This is obviously a case of course correction,
Michael will not be able to commit suicide before he completes
whatever the task is that he needs to do.
When
Michael asks Tom/Mr. Friendly about the ability of the Others
to leave the island in S4E8, "So, you people can just
come and go?", Tom/Mr. Friendly replies "Some of
us". It implies that only some of the Others can leave
the island, while some of them cannot.
In
S4E8 Tom/Mr. Friendly gives Michael a black
file that contains pictures of pictures of the cemetery
in Thailand where Widmore dug up the 324 bodies, a copy of
the invoice
for the used plane and he tells Michael "That's not
your plane. It's a phony. A man named Widmore put it down
there and he staged the whole wreck".
In
S4E9 when Locke asks Ben about the smoke monster again, Ben
tells him "You can ask Jacob". Then, when Sawyer
asks "Who the hell's Jacob?", Ben answers that "He's
the man who's gonna tell us what to do next". Indicating
that Jacob is going to provide them with some "Further
Instructions".
Alex's
Death and The Rules |